Content Browser
Create Folders
Creates folders in the content browser.
Scene
Spawn Mesh
Places a primitive shape in the scene.
Delete Actors
Destructive Selection Deletes the currently selected actors from the scene.
Rename Actor
Selection Renames the selected actor.
Move Actor
Selection Moves the selected actor by an offset.
Rotate Actor
Selection Rotates the selected actor by degrees.
Scale Actor
Selection Sets the scale of the selected actor.
Duplicate Actor
Selection Duplicates the currently selected actor(s).
Select Actors
Selects actors by name filter.
Spawn Light
Spawns a light actor in the scene.
Set Light Properties
Selection Changes properties of a selected light actor.
Set Visibility
Selection Shows or hides actors in the scene.
Set Material Color
Selection Sets material color on the selected actor.
Set Mobility
Selection Sets actor mobility type.
Group / Ungroup Actors
Selection Groups selected actors or splits an existing group.
Align Actors
Selection Aligns selected actors on an axis.
Editor
Save All
Saves all modified assets and the current level.
Undo
Undoes the last editor action.
Redo
Redoes the last undone action.
Batch Undo
Undoes multiple actions at once.
Play in Editor
Starts or stops Play-In-Editor mode.
Take Screenshot
Captures the current viewport.
Focus Selected
Selection Focuses the camera on the selected actor.
Snap to Ground
Selection Snaps the selected actor to the floor below it.
Tips & Tricks
- All distances in Unreal Engine are in centimeters. Say "2 meters" and Wispli converts to 200 units.
- Z is up, X is forward, Y is right in Unreal Engine.
- You can chain commands: "add a cube and move it up 1 meter"
- Light colors by name: red, green, blue, yellow, orange, purple, warm, cool, white, pink, cyan
- Folder names are auto-converted to PascalCase (no spaces)