Content Browser

Create Folders

Creates folders in the content browser.

Scene

Spawn Mesh

Places a primitive shape in the scene.

Delete Actors

Destructive Selection Deletes the currently selected actors from the scene.

Rename Actor

Selection Renames the selected actor.

Move Actor

Selection Moves the selected actor by an offset.

Rotate Actor

Selection Rotates the selected actor by degrees.

Scale Actor

Selection Sets the scale of the selected actor.

Duplicate Actor

Selection Duplicates the currently selected actor(s).

Select Actors

Selects actors by name filter.

Spawn Light

Spawns a light actor in the scene.

Set Light Properties

Selection Changes properties of a selected light actor.

Set Visibility

Selection Shows or hides actors in the scene.

Set Material Color

Selection Sets material color on the selected actor.

Set Mobility

Selection Sets actor mobility type.

Group / Ungroup Actors

Selection Groups selected actors or splits an existing group.

Align Actors

Selection Aligns selected actors on an axis.

Editor

Save All

Saves all modified assets and the current level.

Undo

Undoes the last editor action.

Redo

Redoes the last undone action.

Batch Undo

Undoes multiple actions at once.

Play in Editor

Starts or stops Play-In-Editor mode.

Take Screenshot

Captures the current viewport.

Focus Selected

Selection Focuses the camera on the selected actor.

Snap to Ground

Selection Snaps the selected actor to the floor below it.

Tips & Tricks

  • All distances in Unreal Engine are in centimeters. Say "2 meters" and Wispli converts to 200 units.
  • Z is up, X is forward, Y is right in Unreal Engine.
  • You can chain commands: "add a cube and move it up 1 meter"
  • Light colors by name: red, green, blue, yellow, orange, purple, warm, cool, white, pink, cyan
  • Folder names are auto-converted to PascalCase (no spaces)