### Content Browser

#### Create Folders
Creates folders in the content browser.

### Scene

#### Spawn Mesh
Places a primitive shape in the scene.

#### Delete Actors
Destructive Selection
Deletes the currently selected actors from the scene.

#### Rename Actor
Selection
Renames the selected actor.

#### Move Actor
Selection
Moves the selected actor by an offset.

#### Rotate Actor
Selection
Rotates the selected actor by degrees.

#### Scale Actor
Selection
Sets the scale of the selected actor.

#### Duplicate Actor
Selection
Duplicates the currently selected actor(s).

#### Select Actors
Selects actors by name filter.

#### Spawn Light
Spawns a light actor in the scene.

#### Set Light Properties
Selection
Changes properties of a selected light actor.

#### Set Visibility
Selection
Shows or hides actors in the scene.

#### Set Material Color
Selection
Sets material color on the selected actor.

#### Set Mobility
Selection
Sets actor mobility type.

#### Group / Ungroup Actors
Selection
Groups selected actors or splits an existing group.

#### Align Actors
Selection
Aligns selected actors on an axis.

### Editor

#### Save All
Saves all modified assets and the current level.

#### Undo
Undoes the last editor action.

#### Redo
Redoes the last undone action.

#### Batch Undo
Undoes multiple actions at once.

#### Play in Editor
Starts or stops Play-In-Editor mode.

#### Take Screenshot
Captures the current viewport.

#### Focus Selected
Selection
Focuses the camera on the selected actor.

#### Snap to Ground
Selection
Snaps the selected actor to the floor below it.

### Tips & Tricks
- All distances in Unreal Engine are in centimeters. Say "2 meters" and Wispli converts to 200 units.
- Z is up, X is forward, Y is right in Unreal Engine.
- You can chain commands: "add a cube and move it up 1 meter"
- Light colors by name: red, green, blue, yellow, orange, purple, warm, cool, white, pink, cyan
- Folder names are auto-converted to PascalCase (no spaces)
